Finished Characters: Ganondorf, Adult Epona, Ingo, Talon, Cursed Man, Rauru, Sabib, Granny & Sheik. Converted all textures to DDS BC7 instead of DDS DTX1/5. Added more disc menu textures such as saving messages, which are created from scratch. Added Virtual Console textures for Majora's Mask, still not finished through. Redid the Lost Woods introduction sequence for Majora's Mask. Redid the moon, it is supposed to be creepy once again. Redid Majora's Mask's exclusive bottle icons. Redid the menu screens of Majora's Mask Redid the majority of Clock Town (Kafei's House and the Observatory are still missing). DDS BC7 should really be up to par with PNG by now. Improved DDS BC7 conversion thanks to Bighead's continues updates to his Custom Texture Tool. Replaced fonts for when a new day arrives and boss introductions. Replaced fonts for Majora's Mask specific songs, items, button actions and locations. Updated world map once again, same style through. The old skyboxes are available as optional textures. Replaced Stray Fairies (both the character and interface). Replaced beach and grass-field at Great Bay. Replaced Astral Observatory and remaining parts of Clock Town (such as Kafei's Hideout). Partially replaced Romani Ranch, Termina Field, Ikana Canyon, road to Ikana, Snowhead, road to Snowhead, Southern Swamp and Deku Palace. Optionally, you can also enable the 'Prefetch Custom Textures' option, if you want Dolphin to load all textures at the start. Enable the 'Load Custom Textures' option in 'Graphics->Advanced->Utility'. Place the 'PZL' folder (change it to the name of your game ID if needed, like 'D43' for the Master Quest disc) in the 'C:UsersYourUsernameDocumentsDolphin EmulatorLoadTextures'. Installation instructions for the texture pack: Optional 16:9 textures in DDS format (v0.5): Optional 16:9 textures in PNG format (v0.5): (Old) Optional nearest neighbor filtered 2D background textures, 4 folders inside to choose and place inside the 'PZL' folder: Old stuff, not necessary with the latest widescreen Gecko codes: Optional nearest neighbor filtered 2D background textures: Screenshots from an old version of the pack, downscaled from 4k: Recommended builds: latest Ishiiruka build or latest master builds, as always. The texture pack gre bigger over time, so if you don't have enough RAM you may be interested in deleting Zelda OOT or Zelda MM environment textures, depending on which game you are going to play. Use 'Prefetch Custom Textures' to avoid possible hitches. Without OC, there are fps drops in some zones. It's necessary for fullspeed at all times, especially if you use 30fps codes. Overclocking the emulator: 'Config->Advanced->Enable CPU Clock Override', and increase the percentage at least to 200%. The default values are needed for Zelda I and II. Delete or comment with '#' those lines to see the textures more correctly and avoid shimmering. 16x Anisotropic Filtering: apart from setting it in Dolphin, you need to go to the game configuration file (SysGameSettingsPZL.ini), you'll see 'MaxAnisotropy = 0' and 'ForceFiltering = False' under Video_Enhancements. Disc menus for Collector's Edition and Master Quest. Bighead: skybox textures, which was a difficult and tedious task. Admentus: most of Zelda MM, some of Zelda OOT, transparency corrections, most characters, some fonts, effects, some HUD stuff, etc. masterotaku: most of Zelda OOT, disc menus, logos, new HD icons, 2D backgrounds, most of the HUD and a bit of Zelda MM. Without them, this project would be impossible. Some icons are artwork from BLUEamnesiac, a deviantart artist: Some OOT textures come from a 3DS inspired texture pack: Nerrel's Majora's Mask texture pack for N64 emulators: Bluedart's Majora's Mask texture pack for N64 emulators: Zelda OOT Community Retexture Project for Nintendo 64 emulators: Depending on the game you play, the textures folder will need a different name. This is a texture pack for The Legend of Zelda: Collector's Edition, Master Quest disc and VC versions of Zelda OOT and Zelda MM. Zelda Ocarina Of Time High Res Texture Pack.
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